Cyberpunk City
  • Welcome to Cyberpunk City Whitepaper! 🚀
  • Getting Started
    • Executive Summary
      • Story
      • Genre & Setting
      • Unique Selling Point
  • Game
    • Gameplay & Core Mechanics
      • Battle Royale Mode
      • Map & Environment Design
      • Operators
      • Chip Collection & Team Support Mechanics
    • In-Game Objectives & Rewards
      • Dynamic In-Game Objectives
      • Node Boxes and Airdrop System
      • Reward Structure
    • Customization & Progression Systems
      • Operator Customization
      • Loadouts and Tactical Gear
      • Battle Pass System
      • Progression and Skill-Based Advancement
      • Marketplace and Trading of In-Game Assets
  • Blockchain
    • Marketplace & NFT Integration
      • In-Game Marketplace
      • NFT Integration
      • Economic Value and Real-World Impact
    • Blockchain and Web3 Integration
      • Why Solana?
      • True Ownership of Digital Assets
      • CYB Token Economy
      • Web3 Features and Community Engagement
      • Security and Fair Play in Web3 Gaming
    • Tokenomics & Revenue Model
      • CYB Token Distribution
      • Vesting Schedules
      • Revenue Streams
      • Economic Sustainability and CYB Utility
    • Technical Infrastructure
      • Account Abstraction with Gameshift
      • Blockchain Integration
      • Security and Anti-Cheat Measures
  • Business Development
    • Roadmap and Development Milestones
    • Team and Advisory Board
      • Core Team
      • Advisory Board
    • Legal and Compliance
    • Conclusion
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  1. Game
  2. Customization & Progression Systems

Loadouts and Tactical Gear

Loadouts in Cyberpunk City are designed to enhance operator performance, enabling players to tailor their operators to suit various tactical approaches. Loadouts are selected before each match, giving players flexibility in adapting to different strategies and playstyles.

  • Weapon Choices: Each operator class has access to a variety of primary and secondary weapons, from high-powered rifles to close-combat gear. Players can choose weapons that best fit their roles—whether it’s offensive assault, defensive tank, or supportive gear for healing and buffs.

  • Consumables and Gadgets: Loadouts include consumables, such as health packs, temporary shields, and class-specific gadgets. These items provide situational advantages and allow players to respond to different challenges on the battlefield.

  • Adaptability: The loadout system is designed to encourage experimentation, letting players try different combinations to find the most effective setup for each match. Whether prioritizing firepower, survivability, or support, players have the freedom to craft a loadout that aligns with their team strategy.

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Last updated 6 months ago