Cyberpunk City
  • Welcome to Cyberpunk City Whitepaper! 🚀
  • Getting Started
    • Executive Summary
      • Story
      • Genre & Setting
      • Unique Selling Point
  • Game
    • Gameplay & Core Mechanics
      • Battle Royale Mode
      • Map & Environment Design
      • Operators
      • Chip Collection & Team Support Mechanics
    • In-Game Objectives & Rewards
      • Dynamic In-Game Objectives
      • Node Boxes and Airdrop System
      • Reward Structure
    • Customization & Progression Systems
      • Operator Customization
      • Loadouts and Tactical Gear
      • Battle Pass System
      • Progression and Skill-Based Advancement
      • Marketplace and Trading of In-Game Assets
  • Blockchain
    • Marketplace & NFT Integration
      • In-Game Marketplace
      • NFT Integration
      • Economic Value and Real-World Impact
    • Blockchain and Web3 Integration
      • Why Solana?
      • True Ownership of Digital Assets
      • CYB Token Economy
      • Web3 Features and Community Engagement
      • Security and Fair Play in Web3 Gaming
    • Tokenomics & Revenue Model
      • CYB Token Distribution
      • Vesting Schedules
      • Revenue Streams
      • Economic Sustainability and CYB Utility
    • Technical Infrastructure
      • Account Abstraction with Gameshift
      • Blockchain Integration
      • Security and Anti-Cheat Measures
  • Business Development
    • Roadmap and Development Milestones
    • Team and Advisory Board
      • Core Team
      • Advisory Board
    • Legal and Compliance
    • Conclusion
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  1. Game
  2. Customization & Progression Systems

Marketplace and Trading of In-Game Assets

The marketplace allows players to trade and purchase in-game items, creating a player-driven economy where they can buy, sell, or exchange rare cosmetics and collectibles.

  • Tradable Assets: Certain items obtained through the Battle Pass, Node Boxes, or gameplay objectives are available as tradable assets, allowing players to showcase and monetize their accomplishments. These items can include operator skins, weapon accessories, and rare digital collectibles.

  • Value and Rarity: Items traded in the marketplace have varying degrees of rarity, with unique skins or accessories that may only be obtainable during specific events or seasons. The marketplace allows players to buy or sell these items, creating opportunities for players to build unique, valuable collections.

  • Use of CYB Tokens: CYB tokens facilitate marketplace transactions, enabling players to acquire exclusive items directly from other players. This economy reinforces the game’s web3 foundation, as players truly own their assets and can trade them within and beyond the game.

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Last updated 5 months ago